Adopt New Features¶
React Lua ships with a number of features new to Roact that have been ported from React JS, in addition to a couple of new capabilities unique to the React in Lua ecosystem.
Asynchronous Rendering¶
React Lua introduces a paradigm shift to the underlying rendering behavior that allows it to divide work across multiple frames and preserve high framerate and interactivity.
This behavior is called Concurrent Mode rendering.
React Lua will use Concurrent Mode by default in its mount
compatibility layer.
Info
React Lua is aligned to React JS 17.0.1, which means that it has not inherited any changes to Concurrent Mode described in the React 18 documentation. As we begin to build React Lua 18, we may shift our distinctions similarly. For now, opting into Concurrent Mode is the best way to get the latest optimizations and ensure that your components are robust.
ReactRoblox.createRoot
¶
In legacy Roact, the Roact.mount
function is used to render a component tree. In React JS 17 and older, the primary entry-point for rendering a component tree is ReactDOM.render
, while the experimental ReactDOM.createRoot
API is used to adopt Concurrent Mode.
React Lua skips introducing the top-level render
function from earlier versions of React JS, and instead provides the following for mounting Roact UI elements:
- The
createRoot
,createBlockingRoot
, andcreateLegacyRoot
APIs from React JS 17 - A compatibility layer that exports a
mount
function aligned with legacy Roact's API
In new code, you should always use ReactRoblox.createRoot
. The vast majority of existing Roact code should be compatible with createRoot
, which enables Concurrent Mode and can greatly improve responsiveness for complex applications.
If you run into problems with Concurrent Mode that are difficult to address, you may be interested in considering ReactRoblox.createBlockingRoot
or ReactRoblox.createLegacyRoot
at a cost to overall app responsiveness.
ReactRoblox.act
¶
When Concurrent Mode is enabled, React will attempt to schedule work evenly across rendering frames to keep the application running smoothly, even when UI rendering work has been queued up.
However, this means that tests relying on synchronous rendering behavior will no longer function correctly. To fix this, use the ReactRoblox.act
function to play scheduler logic forward (also re-exported as RoactCompat.act
).
How to Use act
¶
The ReactRoblox.act
utility works by:
- Running the provided function
- Performing queued work by playing forward React's internal scheduler
- Repeating step 2 until the queue is empty
When running tests using the mock scheduler, the following scenarios will need to be wrapped in an act
call:
- Rendering an initial tree with the
render
method of a React root or theRoactCompat.mount
compatibility function (if the__ROACT_17_INLINE_ACT__
global is set to true, this will happen automatically formount
,update
, andunmount
) - Rendering updates with the
render
method of a React root - Unmounting a tree by passing
nil
to therender
method of a React root - Calling
task.wait
or other yielding functions to allow engine callbacks to fire - Triggering behavior that causes a component to update its state, including firing signals that your component has subscribed to
Info
In order to enable the act
function, you'll need React to use the mocked version of its internal scheduler. To do this, set the __ROACT_17_MOCK_SCHEDULER__
global to true in your testing configuration.
Example¶
Many integration tests involve validating various states of a component and interacting with the component via virtual input events or mocked signals. The following is a comprehensive example of several of the above scenarios in practice.
Suppose we have a component called TooltipButton
:
local function TooltipButton(props)
local showTooltip, setShowTooltip = React.useState(false)
return React.createElement("Frame", {
key = "TooltipButton",
Size = UDim2.fromScale(1, 1),
}, {
Button = React.createElement("TextButton", {
Text = "Show tooltip",
Active = props.enabled,
[React.Event.Activated] = function()
setShowTooltip(true)
task.delay(props.tooltipFadeDelay, function()
setShowTooltip(false)
end)
end,
})
Tooltip = if showTooltip
then React.createElement("TextLabel", {
Text = "Tooltip text!",
})
else nil
})
end
We'd like to write a test to validate the tooltip behavior. Here's how we might use act
to guarantee that all scheduled work is flushed and our test works as expected:
Info
This example uses an internal Roblox library called Rhodium. It is used for mocking input events, and cannot be used by external developers. We've kept the example in the react-lua fork because it's still a useful example.
local React = require(Packages.React)
local ReactRoblox = require(Packages.ReactRoblox)
local container, root
beforeEach(function()
container = Instance.new("ScreenGui")
container.Parent = Players.LocalPlayer.PlayerGui
root = ReactRoblox.createRoot(container)
end)
afterEach(function()
container:Destroy()
end)
it("shows a tooltip on click and hides it after a delay", function()
-- Use `act` for the initial render
ReactRoblox.act(function()
-- Render the button in a disabled state
root:render(React.createElement(TooltipButton, {
enabled = false,
tooltipFadeDelay = 1,
}))
end)
expect(container.TooltipButton.Tooltip).toBeNil()
expect(container.TooltipButton.Button.Active).toBe(false)
-- Use `act` to re-render the tree
ReactRoblox.act(function()
-- Rerender in the enabled state
root:render(React.createElement(TooltipButton, {
enabled = true,
tooltipFadeDelay = 1,
}))
end)
expect(container.TooltipButton.Tooltip).toBeNil()
expect(container.TooltipButton.Button.Active).toBe(true)
-- Use `act` to trigger virtual input
local element = Rhodium.Element.new(container.TooltipButton.Button)
ReactRoblox.act(function()
-- Click the button to trigger the tooltip
element:click()
Rhodium.VirtualInput.waitForInputEventsProcessed()
end)
expect(container.TooltipButton.Tooltip).never.toBeNil()
expect(container.TooltipButton.Tooltip.Text).toEqual("Tooltip text!")
-- Use `act` to resume queued renders after a delayed callback fires
ReactRoblox.act(function()
task.wait(1)
end)
expect(container.TooltipButton.Tooltip).toBeNil()
end)
For more details and examples, refer to documentation on the act
function in React JS.
Info
In new test code, consider adopting libraries like dom-testing-library-lua
and react-testing-library-lua
, which are ports of JS testing libraries that handle much of the act
logic for you.
Hooks¶
While async rendering is a paradigm shift for under-the-hood rendering behavior, hooks are a paradigm shift for component development. They're designed to be a more performant, composable, testable, and ergonomic approach to defining stateful behavior and side effects (relative to to class component lifecycle methods).
You can access hooks via the React
Package. In order to encourage migration to the new package conventions, RoactCompat
does not export the hooks API. Follow the previous section to set up your dependencies appropriately.
An excellent and comprehensive guide for hooks can be found in the React JS documentation; the example below will help illustrate what they look like when used in Luau.
Hooks Example¶
The following is a simple example that uses two of the most common hooks: useState
and useEffect
.
local React = require(Packages.React)
function ClickerComponent(props)
local count, setCount = React.useState(0)
local function onClick()
setCount(function(oldCount)
return oldCount + 1
end)
end
React.useEffect(function()
print(string.format("You've clicked %d times!", count))
end)
return React.createElement("TextButton", {
Text = tostring(count),
[React.Event.Activated] = onClick,
})
end
Check the API Reference to see the complete list of hooks supported by React Lua.
Utilities¶
React.memo¶
The memo
function can be used to memoize a function component, returning the same element if the same props are provided. This may be a helpful optimization in scenarios where a function component frequently re-renders without changes due to its parent re-rendering.
Refer to the React JS documentation for more details and examples.
React.Children¶
Under construction 🔨
Lua-Only Features¶
In addition to the new features provided by aligning with React JS 17, a few new features have been added to extend and improve support for legacy Roact features.
useBinding
Hook¶
Legacy Roact introduces a concept called "bindings", a shorthand for the concept of "unidirectional data bindings." You can learn more about bindings in the legacy Roact documentation.
The legacy version of bindings were created similarly to refs, using a createBinding
method that would be called in the init
method of a class component. So how do we use bindings with function components?
React Lua introduces, alongside the core hooks from React JS 17, an additional useBinding
hook to address this case. You can use it much like a useState
hook, except it will follow binding semantics: instead of triggering component re-renders, binding updates will directly update subscribed values.
local React = require(Packages.React)
function ClickerComponent(props)
local count, setCount = React.useBinding(0)
local function onClick()
-- This will only update subscribed host properties, specifically the
-- Text field of the button that's rendered below
setCount(count:getValue() + 1)
end
React.useEffect(function()
print(string.format("You've clicked %d times!", count))
end)
return React.createElement("TextButton", {
Text = count:map(tostring),
[React.Event.Activated] = onClick,
})
end
React.Tag
¶
Under Construction 🔨